writing

Mid-October Update

Hey guys,

As expected, there’s not much I can expand upon since theĀ last update. My goal at the moment is to raise extra funds to help my devs, which I’m doing through commissions and the like, when my body allows it. For those interested the MRI scans came back clean. Which, honestly, was one of the worse outcomes. It means now my only course is managing it. To wit, my next appointment is the pain management clinic, where I’ll be having a big needle injecting steroids into my hip joint. Nobody’s sure if it’ll do anything, but I remain hopeful.

I’m continuing to write, with some success. I’ve been boning up on middle ages history and the Plantagenets recently. Henry II and Thomas Becket is a great bit of dramatic history. The history of Sunrest and its monarchy is one of the weaker points of the lore, so that’s something I wish to expand upon. Most notably being young king Sebastian Hangmoor, responsible for a lot of the racial tension and unease that exists in present-day Adorost.

In short, as always, I’m doing what I can. It’s not a small task to solve the problems we face right now, so things aren’t going to improve quickly. But I’m forever grateful for you all, sticking with us and offering your support.

Until next time!

Mid-May Update

Hey guys,

Updated the Codex today. I’ve also been drafting up some quest and narrative ideas centered on the new additions, like the leader of Pyrexia being the mother of the King’s Advisor, and helping a Vulpen engineer working on a prototype bra designed for Apien workers. I’m doing most writing from my bed until I’m able to get my hip X-rayed or at least get a regular prescription for pain relief – just waiting on the appointment, still. If I can get my tablet working with my laptop, I might be able to do my arting there too. I’ve been aiming to address questions and queries you’ve brought up in the Codex thread, thank you for those.

Still providing all the support I can for the rest of the team. We all appreciate the moral support and well-wishes from you all, too. Goldie for her part has limited access to the codebase with the merge in progress, but has been able to tinker and dig around in our dialogue systems. If nothing else, we’re making sure we’re ready to hit the ground running once we’re able. The Developmental Doldrums aren’t uncommon, but I’m proud of my team for not giving up when so many do.

As always, if there’s anything you’d like me to focus on or write about in the Codex, feel free to post your questions and suggestions here or in the Codex thread. It’s already becoming a pretty robust and valuable repository for me when I’m writing. (Kinda wondering about just writing a CS novel on the side, at this stage.)

Also, Conan Exiles makes me want to make barbarians and slavery a thing. Thoughts?

May Update

Hey guys,

The team’s life situations continue to be terrible, but like driders in the woods, we continue to prepare for when we get some more meat to play with. Goldie’s been building and rebuilding everything on a separate computer in order to eliminate the possibility of extra bugs appearing on her end due to her setup. This has given us some more information on what’s problematic and what isn’t, especially helpful with the work Crimson has to do on the merge.

I’m not sure if I mentioned it before, but it’s important to note the merge is a big one. On top of updating various assets (one for our map system, which completely overhauls the co-ordinates, so Crimson has to re-do our pathfinding and map generation), comes a deep optimisation pass for our UI. This’ll mean we’ll be a lot more able to add/change/generally work with our various UI’s, as well as working more efficiently under the hood.

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Mid-January Update

Hey guys,

So, this week’s update will focus on scene composition, pacing, and general ‘feel’. Sadly at the moment we have to wait for Crimson to perform a pretty huge merge with the last few months of Goldie’s work before we can start building stuff again. But I’ve been doing as much design and experimentation as possible for scenes themselves and getting the mistakes out of the way early, I think. This might be a bit of a rambly one while I share my findings and thoughts.

For those unaware, I consider there to be two ends of a workable spectrum. One one end is Trials in Tainted Space, which features long scenes which are mostly rigid – you choose the scene, there’s perhaps an option or two along the way, but there’s usually a fair chunk to read. On the other end I’d put Lilith’s Throne, which is much more modular. You can choose everything you do kind of moment to moment, and each option features a few sentences or less.

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