update

Mid-May Update

Hey guys,

After a little inspiration, the team and I have been doing our best to make progress in spite of hellish work schedules and Crimson being sick lately. We’re determined that whatever we make is high enough quality to support long-term development, putting everything we’ve made together in such a way that we spend as much of our little available time on progress and not fixing rushed work. I know that it’s slow, but there’s little I can do when our lead developer needs to work practically every hour of the day, every day, just to make ends meet. I’m doing my best to help with that through commissions after what I need to support myself.

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May Update

Hey guys,

Apologies this one’s a bit late. Crimson’s currently in the midst of dealing with a heavy deadline in their job. Given that they’re essential to progress we’ve had to wait to hear from them, but thankfully they had a minute to refresh the site’s certificate again. I was hoping I’d have more to update with this week, but it seems the workload was more than expected.

As promised, here are some things I’ve been working on:
NSFW. Finished large tiger man:
https://i.imgur.com/wvrzjN1.png

NSFW. Testing new brushes on my maned wolf. More hyper:
https://i.imgur.com/rkZGIiN.png

I’ve also got the next Date Night commission and a collaborative YCH auction with a friend of mine to keep me busy. Hopefully if I can continue this amount of work I’ll be able to help out Crimson more soon. Watching Game of Thrones again has been very inspiring for CS; it’s given me a lot of new ideas I want to include in my story and in the game world, most notably powerful houses/families and their interactions with one another.

Sorry there’s not more to this update. With any measure of luck there should be more for the next one.

Until next time!

Mid-April Update

Hey guys,

Since the last update I’ve been fairly productive, completing a few commissions, writing, and attempting to keep up with my physiotherapy. Writing-wise the story for the prologue is all mapped out, we’re just waiting on Crimson to have a moment to go over it with Goldie. Crimson has a deadline this week for their job, so with some luck after that they should have some time for us. I’ve also been writing more on that larger story that’s serving as a great exercise in world-building, which will I think be its own standalone story serving as background on a lot of the characters you’ll be able to meet in the game.

Some of you have requested in the past that I post non-CS related art I do here, so here are some of the commissions I’ve been working on:

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April Update

Hey guys,

Update intentionally left late since I don’t like posting anything on April 1st. The last week or so has been a bit of a blur of work and (somewhat) home improvements. I’ve been knuckling down hard on the prologue and have completed the second draft of it. The key is making it great, engaging, and fun but keeping it streamlined enough that it serves the purpose of being a lightweight version we can get out of the door. Here’s a blurred-out view of most of what I’ve written for this draft:

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Mid-March Update

Hey guys,

First up, apologies for the interruption in service to the blog. We had a problem with an exploit found in an outdated plugin which was redirecting traffic. It had no effect on the forums. This has since been fixed by Crimson.

Currently we’re waiting for Crimson to get set up and work through their backlog caused by moving across the country, so in that time I’ve been trying to make sure everything’s in order so we can work as soon as they’re able. Last update I opened the discussion on inventory and loot, for which you guys raised some good points I’d like to talk about and present my ideas. Typically I’m against design-by-committee, so understand that I’ll be making the final call on how we do things, but your input and thoughts are always valuable to me.

A large part of what I’m seeing is the desire for inventory to be as non-intrusive and quick as possible. Nobody likes having to spend time in a cleared dungeon deciding what loot to leave behind and what to take, or playing inventory tetris. A few people asked we only look at weight, ignoring volume, too.

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March Update

Hey guys,

Things seem to be working out well for Crimson in their new home, with the exception of their desk broken in transit. This has meant a bit delay in them being able to set up and work properly, but should be remedied soon. Most of my various appointments, scans, and meetings are out of the way now as well. My hope is that soon I’ll have some better course of treatment.

However, I have been putting some deeper thought recently into inventory systems. Thinking about what makes items and looting exciting and what makes them boring, what makes inventory management a chore and what makes it so easy you barely notice. It interests me especially since it involves gameplay (what items are available), GUI (How the inventory is presented), how it interacts with the player (weight slowing you down, making you heavier, maybe making you harder or easier to knock down, etc.), and how those items are delivered to the player. For instance, Zelda’s musical sequence compared to anything with a quick ‘loot all’ button. A lot of things tie together for this one system.
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February Update

Hey guys,

Good news, everyone! Crimson is currently in the process of moving, which is one of the big goals, to somewhere far nicer with their partner. This will mean a far better working environment for them, as well as all the other benefits of wellbeing that come from living with the person you love.

Obviously, this is a very labour-intensive process. The move itself is on the 11th this month, so its my hope that after then and some time spend settling in, I’ll be able to see some improvements in my friends life and happiness.

We can all hope that this also means Crimson will be able to work on CS more frequently, but as most of you know their situation is poor. This is a big win but not the end of their troubles, and I plan to continue to work to help. We all thank you for your continued patience; it means the world to me that so many of you are so understanding. Let’s wish Crimson all the best for their move and hope for a smooth relocation.

Mid-January Update

Hey guys,

Been a busy few weeks, all things kind of orbiting the same purpose of helping out Crimson. Something I’m having to do is look at some government help now, given that my pain problem is almost certainly here to stay. I’ve been talking with advice groups and charities to see what’s available to me, on the phone most days making appointments, requesting records, that sort of thing. Right now, any help or supplement to my income is more room with which to work towards Crimson’s goal.

Some good news is that I begin physiotherapy on the 30th, only six months on the waiting list. Fingers crossed this reaps some benefit.

I also began a commission auction yesterday which is doing well so far; had to work through a lot of pain to get the poster for it done (you can see it here, very NSFW). It’ll run until midnight of the 21st. Any and all help signal boosting and telling your friends, if they’d be interested, would very much help. All proceeds are to help Crimson.

It’s a tough ol’ road we’re on to make CS happen, but as always we’re pressing on. Thanks to all of you for sticking with us. I know these dry updates can’t be easy to read, but these are the problems we have to solve.

Until next time!

January Update

Hey guys,

Hope all of your nonspecific holiday seasons were wonderful and you all had a good new year. I’ve been less proddy at the devs to give them some space to enjoy themselves and it seems like everyone did. Obviously I was not expecting great leaps in development over Christmas and new years.

For my part, however, I kept busy and avoided my family and it was a lovely Christmas all in all. Things did improve to a degree since my last update post; apologies it was so brief. I took on a commission to really push myself and see how far I’ve come as an artist, but also to prove to myself that I can still function as one in spite of my hip. Spent about three days on it, including most of Christmas day. Link to the images are at the bottom, it is highly NSFW and features hyper, lots of mess, and generally excessive everything. But also some nice textures, I think.
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Mid-December Update

Hey guys,

Short update. These past couple weeks have been pretty profoundly hard. The kind where you see your parents cry on more than one occasion, to be light on details, and my hip injection has so far been a hair short of excruciating.

I’ll do my best to get another update to you before/during Christmas time. Things are, for the time being, somewhat stable. Goldie’s back from her travels and recovering from jetlag, as is Crimson. With any measure of luck I can have some news for you on how we’re progressing soon.

Hug all your loved ones extra hard this wintery holiday type season.