update

Mid-March Update

Hey guys,

First up, apologies for the interruption in service to the blog. We had a problem with an exploit found in an outdated plugin which was redirecting traffic. It had no effect on the forums. This has since been fixed by Crimson.

Currently we’re waiting for Crimson to get set up and work through their backlog caused by moving across the country, so in that time I’ve been trying to make sure everything’s in order so we can work as soon as they’re able. Last update I opened the discussion on inventory and loot, for which you guys raised some good points I’d like to talk about and present my ideas. Typically I’m against design-by-committee, so understand that I’ll be making the final call on how we do things, but your input and thoughts are always valuable to me.

A large part of what I’m seeing is the desire for inventory to be as non-intrusive and quick as possible. Nobody likes having to spend time in a cleared dungeon deciding what loot to leave behind and what to take, or playing inventory tetris. A few people asked we only look at weight, ignoring volume, too.

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March Update

Hey guys,

Things seem to be working out well for Crimson in their new home, with the exception of their desk broken in transit. This has meant a bit delay in them being able to set up and work properly, but should be remedied soon. Most of my various appointments, scans, and meetings are out of the way now as well. My hope is that soon I’ll have some better course of treatment.

However, I have been putting some deeper thought recently into inventory systems. Thinking about what makes items and looting exciting and what makes them boring, what makes inventory management a chore and what makes it so easy you barely notice. It interests me especially since it involves gameplay (what items are available), GUI (How the inventory is presented), how it interacts with the player (weight slowing you down, making you heavier, maybe making you harder or easier to knock down, etc.), and how those items are delivered to the player. For instance, Zelda’s musical sequence compared to anything with a quick ‘loot all’ button. A lot of things tie together for this one system.
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February Update

Hey guys,

Good news, everyone! Crimson is currently in the process of moving, which is one of the big goals, to somewhere far nicer with their partner. This will mean a far better working environment for them, as well as all the other benefits of wellbeing that come from living with the person you love.

Obviously, this is a very labour-intensive process. The move itself is on the 11th this month, so its my hope that after then and some time spend settling in, I’ll be able to see some improvements in my friends life and happiness.

We can all hope that this also means Crimson will be able to work on CS more frequently, but as most of you know their situation is poor. This is a big win but not the end of their troubles, and I plan to continue to work to help. We all thank you for your continued patience; it means the world to me that so many of you are so understanding. Let’s wish Crimson all the best for their move and hope for a smooth relocation.

Mid-January Update

Hey guys,

Been a busy few weeks, all things kind of orbiting the same purpose of helping out Crimson. Something I’m having to do is look at some government help now, given that my pain problem is almost certainly here to stay. I’ve been talking with advice groups and charities to see what’s available to me, on the phone most days making appointments, requesting records, that sort of thing. Right now, any help or supplement to my income is more room with which to work towards Crimson’s goal.

Some good news is that I begin physiotherapy on the 30th, only six months on the waiting list. Fingers crossed this reaps some benefit.

I also began a commission auction yesterday which is doing well so far; had to work through a lot of pain to get the poster for it done (you can see it here, very NSFW). It’ll run until midnight of the 21st. Any and all help signal boosting and telling your friends, if they’d be interested, would very much help. All proceeds are to help Crimson.

It’s a tough ol’ road we’re on to make CS happen, but as always we’re pressing on. Thanks to all of you for sticking with us. I know these dry updates can’t be easy to read, but these are the problems we have to solve.

Until next time!

January Update

Hey guys,

Hope all of your nonspecific holiday seasons were wonderful and you all had a good new year. I’ve been less proddy at the devs to give them some space to enjoy themselves and it seems like everyone did. Obviously I was not expecting great leaps in development over Christmas and new years.

For my part, however, I kept busy and avoided my family and it was a lovely Christmas all in all. Things did improve to a degree since my last update post; apologies it was so brief. I took on a commission to really push myself and see how far I’ve come as an artist, but also to prove to myself that I can still function as one in spite of my hip. Spent about three days on it, including most of Christmas day. Link to the images are at the bottom, it is highly NSFW and features hyper, lots of mess, and generally excessive everything. But also some nice textures, I think.
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Mid-December Update

Hey guys,

Short update. These past couple weeks have been pretty profoundly hard. The kind where you see your parents cry on more than one occasion, to be light on details, and my hip injection has so far been a hair short of excruciating.

I’ll do my best to get another update to you before/during Christmas time. Things are, for the time being, somewhat stable. Goldie’s back from her travels and recovering from jetlag, as is Crimson. With any measure of luck I can have some news for you on how we’re progressing soon.

Hug all your loved ones extra hard this wintery holiday type season.

December Update

Hey guys,

Bit late, my apologies. Work continues as mentioned last time, although everyone’s been at MFF having a much-needed and much-earned break for the past few days (except myself). Crimson and I have worked out a solid plan for the demo and precisely what features we need, trimming as much fat as possible (but saving said fat for later). I’ve been writing for it, I think I’ll be able to share something of that soon without spoiling too much.

I’ve also been working on art again, as much as I can do. Hip’s been bad as ever, it doesn’t like the cold, but I’ve been making steady progress. A few much-superior artist friends have been helping me with studies and learning colour better. People mentioned last time they’d like to see some of the commission and practice work, so here’s a few:
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Mid-November Update

Hey guys,

Crimson had to go away for a week, but since they’re back we’ve resumed hashing out how best to make the beeline for the demo. I’ve gotten everything roughed out for what I want to write, which is serving as the baseline for required systems. As previously mentioned, most of what we need we’ve built already, and from what I can see the stuff we need is by no means complex, just in need of work-hours. Crimson’s had some great ideas for ways to speed things up, too. The idea for the moment is limited scope and strong content.

Also previously mentioned is my endeavor to help Crimson, which means pulling in some commissions and working on those. Arting, writing, planning, charting, and if none of the above, sparing a moment to get emotionally demolished by red dead 2.

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November Update

Hey guys,

This week Crimson and I have been talking about ways we can move forward. They’ve had some excellent ideas about how we can format the demo in ways that make it easier for us to get it out to you, while hopefully maintaining the essence of what I’ve planned for it. Narratively it will mean some work, but the intent is get something out to you that shows as much of what we have as possible, but as efficiently as possible given our enormous lack of manpower.

I’ve been writing all morning, and I believe that they’re on to something good. The goal is a kind of strip-out-everything-and-take-off-the-front-of-the-ship-in-order-to-make-it-to-orbital-altitude plan. If a tarp will do the job, then a tarp’s all we need for now. Then, when we can say we’re off the ground even just a little, we work on ways to get higher. The important thing, I think, is to give you guys something. Previously I’ve talked about doing that, but given the team’s respective situations, re-plotting our route there is a good idea, and Crimson’s come up with some excellent ways to do it, I think.

So, there’ll be more information coming the future on that. We have this weekend to work, but they are away the following week, so we’ll try to get as much done as we can before the next update. I can’t say when we can get it done, but it should be sooner than previously thought if we can be smart about it. I’d like also a collective thanking goodness/God/Gods/whoever that Crimson was unharmed in a road accident recently. Their car wasn’t so lucky, but the important thing is that they’re fine, and were still able to fix our site certificate (again) and also keep thinking about Carnal Souls. Digital hugs and kiss-kisses for them are welcome and most deserved.

(You also score bonus points in Larry’s latest question thread for doing so, by sheer good fortune).

Until next time!

Mid-October Update

Hey guys,

As expected, there’s not much I can expand upon since the last update. My goal at the moment is to raise extra funds to help my devs, which I’m doing through commissions and the like, when my body allows it. For those interested the MRI scans came back clean. Which, honestly, was one of the worse outcomes. It means now my only course is managing it. To wit, my next appointment is the pain management clinic, where I’ll be having a big needle injecting steroids into my hip joint. Nobody’s sure if it’ll do anything, but I remain hopeful.

I’m continuing to write, with some success. I’ve been boning up on middle ages history and the Plantagenets recently. Henry II and Thomas Becket is a great bit of dramatic history. The history of Sunrest and its monarchy is one of the weaker points of the lore, so that’s something I wish to expand upon. Most notably being young king Sebastian Hangmoor, responsible for a lot of the racial tension and unease that exists in present-day Adorost.

In short, as always, I’m doing what I can. It’s not a small task to solve the problems we face right now, so things aren’t going to improve quickly. But I’m forever grateful for you all, sticking with us and offering your support.

Until next time!