january

January Update

Hey guys,

I know it’s been a while, so I’ll get right to it.

I’ve gotten us a new team member. Another long time friend of mine who would like to remain anonymous for now, he specialises in big databases for big companies, all sorts of software and systems and stuff. I’ve tasked him solely with building the parser and director, then after that, the player body data, as it’s imperative the two work together.

I just this moment got off a four hour call with him, going through the design documents for the parser and director systems, and if all goes well he’ll be working on that before the end of the week. Vahn and Crimson are also obviously up to date on the new development.

The parser/director is high on the hitlist of things to get done, and other than it working with character body data and other game values, it works very independently of the game, making it a good thing for a new member to work on.

I apologise for the wait. I wanted something good to update you guys with, and barring any acts of god, you should start seeing more updates soon as he works on that. Plus I’ve pretty much been a mess over the holidays.

Hope everyone had a great Christmas and new year. 2017 better try harder than 2016 did, hoo boy.

Until next time!

January Report

Hello guys and gals and all variations thereof!

So, January is at a close and it’s time to let you all know what’s been happening. Been a very busy month for me, so I’ll try to keep it brief. The short version is that Crimson and I are just hashing out the final details of his contract, and once that’s done, I can pay him and we can begin development in earnest! Pending no hitches with the payment, we’re right on schedule.

The long version is that I’ve set up and registered a limited company, I have an accountant and agent, an official office address, and written permission from my local council to operate said company from my home. There are a few more tasks I’ve completed which should be approved and set up within the week, but we can progress without them for now.

Thanks everyone for your patience, I know it’s been tough dealing with a month of silence after supporting us, but now that we have the proper groundwork done we can forge ahead worry-free and uninhibited by paperwork. We’ll have more updates coming soon as Crimson and I get started. :3

Until next time!

January Update

Just wanted to let you guys know we’re still here, in case anyone was worried we dropped off the planet. I’m currently shopping around and talking to some savvy friends and family members who’re helping me find a good accountant. This is important for tax purposes, as well as being able to pay Crimson each month without the exchange rate butchering our funds, and to make sure we can use as much money as possible that we get in the future, too.

The Indiegogo money itself has transferred fine and on time, and is stowed safely away. Crimson’s been looking around for any assets and tools he thinks we’ll need so I can plan for those expenses, while myself and Stereo are doing our best to get outstanding commissions done so we don’t have any other obligations once development begins. As I said before, there’s just legwork to get done right now so nothing juicy to update with, but worry not. We’re still on schedule to start in earnest at the end of the month. Everything’s set to get going, it just needs the boring business stuff done right so we don’t run into problems later on.

It’s pretty frustrating as we’re all itching to get started on Carnal Souls, but again, it’s important to get the groundwork done right. Don’t want to start this thing by cutting corners. So yeah, not really much of an update as it’s pretty much the same stuff I wrote on the last post, but just touching base so you guys know we haven’t run off.