history

The Story So Far

In July 2014, I posted an update on my FA page announcing I was going to make a game. Whenever I could spare the time between commissions, I’d be watching YouTube tutorials and reading up on how to write in C# and make a game in Unity. I’d never programmed anything before then, so there was a lot to learn. I managed to create the base Parser system and it’s brother, the Dictator system, as well as a mostly-functional UI. (The Parser is the thing that takes tags in text and replaces them with the right words and adjectives). There was also an in-game clock, some locations to move around and other bits and bobs. It all worked and was pretty slick, I thought.  (more…)