dungeon

Mid-July Update

Hey guys,

Progress continues on the latest merge. Since there’s not a great deal to talk about while we wait for that, I’ll fill you guys in on the latest stuff I’ve been working on and thinking about.

As some of you might know, I finally got my feet wet playing Dungeons and Dragons not so long ago. Having never played or really understood it until now, it’s fascinating to see how the systems work and how it, and games like it, served as progenitors for the RPG videogames we play today. With that in mind, I’ve been considering trying my hand at DMing for the couple friends I usually play with, using CS lore and background.

It’s actually been a surprisingly productive endeavour. In just building the dungeon itself, I’ve written more about the Mage’s College and the Archmage, and the dungeon and its story will work perfectly well inside CS. Obviously it will need to be rebuilt using hex tiles and whatnot, but the concept and the story I think will make a great quest and dungeon. Plus, if I get time to actually run this little campaign, I’ll be able to look at what the players do and use it to inform some decisions about what can happen and where details should go, as well as highlight anything that doesn’t strictly make sense. Kind of like playtesting a concept, since it’s become hard not to think of myself as the DM of Carnal Souls.

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Feature Feature: Dungeons (oh and mobile version)

Hey folks! Apologies for the brief delay, it seems half the world encountered sick days and technical difficulties for some totally unknown reason, all at the same time, right as Fallout 4 came out. Weird.

GrigglePromo Shown to the right is Griggle, one of my longest-running characters (some people who’ve followed my art for a while will know him already). He’s coming into the Carnal Souls cast in full force (hue), and you’ll have lots of interaction options with him. We’re really going to try to keep the cast of NPC’s balanced, so expect males, females, herms, and everything in between in mostly equal measure.

Today’s post will likely be the last Feature Feature, as we’re gearing up to launch the Indiegogo very soon! If you’re interested in Carnal Souls becoming a reality, show your support, and if you can’t, just help spread the word. <3 Today we’re going to talk about dungeons and what we want them to bring to the game.

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