Mid-March Update

Hey guys,

First up, apologies for the interruption in service to the blog. We had a problem with an exploit found in an outdated plugin which was redirecting traffic. It had no effect on the forums. This has since been fixed by Crimson.

Currently we’re waiting for Crimson to get set up and work through their backlog caused by moving across the country, so in that time I’ve been trying to make sure everything’s in order so we can work as soon as they’re able. Last update I opened the discussion on inventory and loot, for which you guys raised some good points I’d like to talk about and present my ideas. Typically I’m against design-by-committee, so understand that I’ll be making the final call on how we do things, but your input and thoughts are always valuable to me.

A large part of what I’m seeing is the desire for inventory to be as non-intrusive and quick as possible. Nobody likes having to spend time in a cleared dungeon deciding what loot to leave behind and what to take, or playing inventory tetris. A few people asked we only look at weight, ignoring volume, too.