Did some more work on our dialogue system this week with Goldie, who’s had a busy few weeks. We’re working on roughing together dialogue instances so that we can test and learn the system. Goldie’s managed to create a foundation so that generated enemies can take dialogue references into them, the goal right now is to create a generic way to handle scene flow so that we can then replicate and reuse it.
Made some new additions to the Codex. I do have a timeline I’m working on for Sunrest and the continent’s general history that’s nearing completion. Added some bits about one of the city’s districts to the codex and more information on the Shadowless. I’ll be adding more about the districts next, since Sunrest will likely be the game’s first city, as well as the capital, it demands the most attention. The more hooks and details in the codex, the easier I, and later, others, will find it to pick up ideas and threads for writing.
Apologies if this one’s a bit clipped – making another run at quitting smoking. Down to just 3-4 a day, but I’m feeling it. Love you all.