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Mid-April Update

Hey guys,

I’m afraid not much has changed since the last update. We’re still all doing our best to support Crimson, who to their credit remains resolute in completing their work. But as we know, this means all we can do is wait, unless some bit of luck befalls us, since to remain fed and housed Crimson needs to perform other work as well. The whole team, myself included, seem to be going through it at the moment, but Carnal Souls remains our goal. I cannot express my thanks and gratitude for the support and well-wishes you’ve all provided here. Trust me when I say it really keeps us going. I couldn’t be more grateful for the supportive and friendly community we have. <3

Last week we talked about rolls and skill checks, and there was a lot of interesting feedback and presented ideas. For clarity, if there is to be any actual dice-rolling (a la Roll20’s 3D dice feature) this will absolutely have the option to be disabled. At heart the question was more central around whether any random chance should be included at all.
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April Update

Hey guys,

Hope everyone to whom it applies had a nice easter time. I’ve had to focus recently on my family, leaving little time for anything else, though I wish it was for positive reasons. There comes a time when no amount of support can help an addict, and it’s getting closer to that point, at least with that person. Which, I think as I’ve mentioned before, comes at a kind of convenient time, since the project’s required progress doesn’t rest with me at the moment. I dislike being taken away from it even for a short time, but family comes first. The bonds of blood aren’t easily broken, but alcohol thins the blood, to wax poetic about it. I can’t tell you all how much I appreciate your patience and understanding so far, it really does help.

That being said, in spare moments, I’ve been giving some thought to our primary attributes and how they can be used. I am starting to appreciate the genius simplicity of D&D 5th Edition (though, I’ve no experience with other editions). Six stats, and skills that are all based off of those, supplemented with a bonus for proficiency in that skill. As you level up, your proficiency bonus increases, and thus so do any skills in which you’re proficient. The reason I’m considering this is that I’ve a few neat ideas for the application of skills during combat, and also want there to be possible skill checks during dialogue or certain encounters. I think a good example of this is Fallout New Vegas.

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