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Mid-September Update

Hey guys,

Recently I’ve been working very hard on lore and the world. As mentioned in a previous update, I’ve been putting together something of a D&D campaign based in CS’s universe. As the players have been choosing characters, writing backstories, and asking questions, it’s resulted in a lot of world-development. Which is the whole point, but I’m very happy with the progress so far.

All races have been developed further, but Boven have gotten a lot of attention in particular. This has forced me to think in greater detail about their social dynamic. They live mostly in isolation in the mountains, pursuing lives of meditation, philosophy, poetry, and martial arts. Boven society is a collection of families, arranged in a organic heirarchy. The Bullyan family rests at the top, and has done for some time. A family’s standing in the community is based heavily on their daughters – well-endowed producers of milk, named Ambrosials.

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Mid-April Update

Hey guys,

Sorry for the delay. My main monitor, which serves as my primary art workspace, died. Was up a long time trying to fix it, but I fear it’s bit the dust. Just glad I got the game background image for Mistress Woodshank done before it happened. Goldie was away for a week, and (unrelated) my life rather fell to bits. So, while it’s not been a massively productive few weeks, with the exception of my workspace, things are on the mend. I’ve also been trying to give up smoking. Down from a pack to 2!

Anyway. I’ve updated the body system map, after some discussion with Goldie. The body system is one of the biggest puzzles to solve in terms of system design – it’s complicated, and needs to have capacity for change built-in. It also has to be cleverly organised so that the rest of our systems, like the director, don’t need to do a lot of work to get the data they need. It also preferably needs an interface built into the Unity editor, which will allow us a much greater ease in debugging later.

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April Update

Hey guys,

So, first up, work continues on the checklist for the next update. Crimson is currently focused on the UI, constructing a scripting hierarchy for various things and fixing the bugs introduced with the new designs. He’s also been getting the inventory screen functioning again, since work in other areas broke it. Goldie has been chipping away at a more finalised version of the battle logic, something that we can build on and add to. Various things have been fixed and several major pull requests successfully merged. To paraphrase: Work goes on, progress is being made.

Goldie and I have also been looking closely at the body ‘simulation’ system design. Admittedly we’re both eager to work on that, not only since it will be another huge step towards content, but also because a clever system there will allow us to do all manner of cool and hopefully sexy things. It will be the thing we focus on after we push the next update.

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Three Days Left!

See Marley finished up (and on) tomorrow

See Marley finished up (and on) tomorrow

Only three days of the Indiegogo and 20% funding remain! I’m hopeful we’ll get a spike of pledges before it ends, but if not, I want to outline what’s going to happen.

Firstly, as promised on the IGG page, we’re going to make Carnal Souls regardless. Indiegogo’s ‘Flexible Funding’ means we don’t have to reach the goal to receive that money. It will mean that it’s likely things will take a bit longer if we don’t reach that goal – this is unavoidable, as it means that with our current plans and projections, the money will run out before it’s done, meaning we’ll be working on our free time to get it to first release.

To mitigate this, I’ll be setting up a Patreon so that, as we show what we’re doing and our progress, we can continue to generate some funds to keep development going full-time. However, it is obviously better to have that money at the start so it can be planned around and allocated, so to help with this I’m asking all of you to hit those share buttons at the bottom, retweet, reblog, all that stuff, in the last few days of the campaign. Spread the word!

Booster will be streaming for us again tomorrow Tuesday at the usual time (midnight GMT) and the usual place (here), where you can see Marley here get all finished and shiny and probably extremely sticky.

Hope everyone had a wonderful holiday time, and here’s to an awesome new year!