Past weeks have been focused mostly on the conceptual side. Before building the large system that creates characters in all their complexity, I want to be as sure as I can that it’s building them how I’ll need them to in the future. Some time investment now means time saved later that might have to be spent rebuilding it. That still might happen, I’m kinda flying by the seat of my pants, but hopefully I can minimise that with some forethought.
One thing I’m sure about is that characters, the people you meet and hire in the game, are the stars of the show. Who they are and what they want is important beyond what they look like or how hot they are. The goal isn’t some kind of dating sim but as the game weeks tick on and your homestead grows, I’d like it to be possible for the player to form bonds with the staff, or at least remember them.
That aside, I’ve also had to devote more time to doing some commission work here and there to help keep the lights on. Grateful I have friends that make this easy for me to do.
So yeah, lots written in my design journals/notebooks, but hopefully by next update I’ll have some fun character generation stuff to show off.