Mid-November Update

Hey guys,

Crimson had to go away for a week, but since they’re back we’ve resumed hashing out how best to make the beeline for the demo. I’ve gotten everything roughed out for what I want to write, which is serving as the baseline for required systems. As previously mentioned, most of what we need we’ve built already, and from what I can see the stuff we need is by no means complex, just in need of work-hours. Crimson’s had some great ideas for ways to speed things up, too. The idea for the moment is limited scope and strong content.

Also previously mentioned is my endeavor to help Crimson, which means pulling in some commissions and working on those. Arting, writing, planning, charting, and if none of the above, sparing a moment to get emotionally demolished by red dead 2.

Since I’m not sure I’ve mentioned it before, I have a large black book in which I write and study videogames and plan things. It’s the same book in which I worked out the rough idea for our Resolve system, amongst other things. Since my real only option right now for R&R is videogames, I try to remain productive. RDR2 for example has given me some ideas on how to use our planned camping system, and overall has a reflection of what I’ve wanted to create with the director system in respect to NPC’s interacting with you. If you’re dirty, imposing, nude/barely clothed, that sort of thing, as well as remembering you. It has at least reaffirmed some of our plans as good ideas, if only hypothetically for the moment.

And some good news – I finally have a pain management appointment in a month. Fingers crossed it’ll give me options that’ll facilitate spending more time able and working.

Until next time!

10 Responses to “Mid-November Update”

  1. Perrin says:

    Just make sure your ambitions don’t outstrip your capabilities and schedule.
    It’s a common failure for devs to end up dead in the water doing so.

  2. Things seem to be coming together, which is awesome. You guys have had one hell of a rollercoaster ride through this entire thing, and the fact you’re still rolling at all is a serious testament to your own resolve. Keep up the good work, don’t over stress yourselves, and be healthy.

    Hope the appointment goes well, too.

  3. Anonymous says:

    What about size difference ? Many such games have serious problems with this.

    “When you are 2 meters tall and 1 meter tall imp lifts you up in sex scenes ….”

  4. Anonymous says:

    Aaaaww :< Answer please…

    • We’ve got the Director system built for size difference and other things, in order to keep things making sense, amongst other uses. :)

      • Anonymous says:

        God thank you I hope in your project, all the problems of other similar projects will be destroyed…

        Destroyed >.> Exactly…

        • Perrin says:

          ENGLISH MUTHAFUCKA, DO YOU SPEAK IT!?

          Don’t take this seriously, making a bit of a joke of that slightly confusing post and inserting some meme.

  5. Perrin says:

    ENGLISH MUTHAFUCKA, DO YOU SPEAK IT!?

    Don’t take this seriously, making a bit of a joke of that slightly confusing post and inserting some meme.

  6. ISeeThingsInGrey says:

    You’re just awesome. I’m not sure what else in can say or how that would best express my admiration at your resolve to make this game and strength of will to continue working through your pain. I wish you all the best.

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