Crimson had to go away for a week, but since they’re back we’ve resumed hashing out how best to make the beeline for the demo. I’ve gotten everything roughed out for what I want to write, which is serving as the baseline for required systems. As previously mentioned, most of what we need we’ve built already, and from what I can see the stuff we need is by no means complex, just in need of work-hours. Crimson’s had some great ideas for ways to speed things up, too. The idea for the moment is limited scope and strong content.
Also previously mentioned is my endeavor to help Crimson, which means pulling in some commissions and working on those. Arting, writing, planning, charting, and if none of the above, sparing a moment to get emotionally demolished by red dead 2.
Since I’m not sure I’ve mentioned it before, I have a large black book in which I write and study videogames and plan things. It’s the same book in which I worked out the rough idea for our Resolve system, amongst other things. Since my real only option right now for R&R is videogames, I try to remain productive. RDR2 for example has given me some ideas on how to use our planned camping system, and overall has a reflection of what I’ve wanted to create with the director system in respect to NPC’s interacting with you. If you’re dirty, imposing, nude/barely clothed, that sort of thing, as well as remembering you. It has at least reaffirmed some of our plans as good ideas, if only hypothetically for the moment.
And some good news – I finally have a pain management appointment in a month. Fingers crossed it’ll give me options that’ll facilitate spending more time able and working.
Until next time!