Slightly less than great news this week. We’re currently in a poor position due to needing Crimson to perform key updates, however they’re not in great shape. Crimson is still able to work, albeit slowly so as not to jeapordise their day job as well as an ongoing struggle with depression. Unfortunately this particular work is outside Goldie’s expertise, given it includes work updating systems Crimson created, and nor can we really build anything new until it’s done – since what we need to do for the next client update is dependent on what Crimson’s working on. Our little circle of developers are still looking at solutions and ways to help Crimson, but the end result is likely going to mean this part takes more time than we’d like. But, such is the life when operating on such a small budget. Crimson could easily ditch CS for an easier life, but none of us are beginning to entertain the idea of doing so. I can only thank you for your patience during this time, and hope you join me in showing support for an excellent and dedicated developer even when things are tough.
In the mean time, as the lovely Farlun pointed out, the Codex has been in need of some updating, so I’m currently in the process of doing exactly that. I’ll do my best to keep new things coming like lore and art in the interim. If there’s anything in particular you’d like me to focus on, feel free to submit ideas.
Something I’ve been doing is drawing friends’ D&D characters as a way of generating concepts I can use in Carnal Souls, since it lets me design armour and characters. I can say with certainty that learning the game and playing it has vastly improved my perception of RPG’s (as well as hugely souring my view of modern ones such as Fallout 4 and, to some extent, Skyrim).
Shortstack demon raised by gnolls.
Centaur sorceress / clothier.
Paladin of the tempest.
Thoughts are always welcome. I can only apologise for the slow development progress, but we can only do so much with what we have. Once Crimson’s able to complete the current merge work, Goldie and I can resume building new things for the next client update.
Until next time!