Sorry for the delay. My main monitor, which serves as my primary art workspace, died. Was up a long time trying to fix it, but I fear it’s bit the dust. Just glad I got the game background image for Mistress Woodshank done before it happened. Goldie was away for a week, and (unrelated) my life rather fell to bits. So, while it’s not been a massively productive few weeks, with the exception of my workspace, things are on the mend. I’ve also been trying to give up smoking. Down from a pack to 2!
Anyway. I’ve updated the body system map, after some discussion with Goldie. The body system is one of the biggest puzzles to solve in terms of system design – it’s complicated, and needs to have capacity for change built-in. It also has to be cleverly organised so that the rest of our systems, like the director, don’t need to do a lot of work to get the data they need. It also preferably needs an interface built into the Unity editor, which will allow us a much greater ease in debugging later.
The whole lower-body region is now responsible for tracking most things from the hips down, with the exception of feet, for digitigrade/plantigrade changes. For the upper-body, the arms and chest have separate muscle/fatness values, and the belly too will have its own measurements in order to better represent pregnancy and other belly-growing things. I also added the butt region, which was a criminal oversight on the first pass. Again, the system is very much still under design, so it’s likely to change. Hopefully the visual map will become a good reference later for content generation.
Crimson’s been putting what time he can into working on our GUI and handling code merges. I also finished up the background image for Mistress Woodshank’s cottage when the player visits her. I did some different NSFW versions for the Patreon, as it seemed like a good opportunity to provide a little extra as thanks for support.
Mistress Woodshank is probably one of my favourite characters, as she’s very much still a mystery to me, but I came up with a fair bit more background for her while I worked on this. There’s also a couple other versions, including one if she’s absent when you visit her:
Until next time!