Bit late, my apologies. Work continues as mentioned last time, although everyone’s been at MFF having a much-needed and much-earned break for the past few days (except myself). Crimson and I have worked out a solid plan for the demo and precisely what features we need, trimming as much fat as possible (but saving said fat for later). I’ve been writing for it, I think I’ll be able to share something of that soon without spoiling too much.
I’ve also been working on art again, as much as I can do. Hip’s been bad as ever, it doesn’t like the cold, but I’ve been making steady progress. A few much-superior artist friends have been helping me with studies and learning colour better. People mentioned last time they’d like to see some of the commission and practice work, so here’s a few:
Old gift for my friend.
Digital Pencil study of a friend’s character.
Another pencil-y study.
Cyberpunky commission for a friend.
I’ll be taking on public commissions again soon, the goal being to assist Crimson and dig them out of a very unfortunate and difficult position. They’ve been in it for a while, so I think some help is long overdue. And, hopefully, getting them better situated will mean more time for us. It won’t be a quick process, but it’s one that needs doing. CS needs its lead dev.
Thanks everyone for the continued support, moral or monetary. I know it’s difficult to have faith in something that takes so long, and it means a lot.
Until next time!