Transformation is a big part of Carnal Souls. There are tons of ways you can change yourself, and while some might be just to get sexy (whatever your definition of sexy is), other changes will offer some tactical benefits. Here I’ll talk about how you’ll go about changing yourself, from growing cat claws to dragon wings, or just some really big tits.
Transformation, in essence
Fen’s games have some really good transformation in them. The first thing I wanted to do was take it further by including more character transformation (TF) options and making TFs a gameplay decision as well as an aesthetic one.
I mean, imagine a game where you can upgrade your body with cool new stuff like big minotaur horns, a thick armoured hide, wings for flight; without any of the porn implications I think it’d be a fun videogame mechanic on its own. Kinda like Monster Hunter except your body instead of your armour.
In Carnal Souls, transformations have two types: Change and Augment. ‘Change’ is how we refer to stuff like changing from one species to another, and it’s done with Essences.
You are the
Essences are a bit like Skyrim where you beat down a dragon and suck out its soul. I won’t spoil any of the lore behind it, but basically when you beat stuff in battle (either by fighting or flirting your way to victory), being the special type of hero you are, you gain the enemy’s Essence. You can then spend that stored essence at any time on new transformations.
For example, if you explored some woods and defeated a bunch of wolves, you’d then have some wolf essence to spend. Use it to gain canine fur, claws, teeth, ears, feet, anything. Each one of these changes will give you slight bonuses, either to your stats or to your combat effectiveness. Thick wolf fur for example would give you some resistance to cold, while the sensitive ears would give you better battle awareness and make you less likely to be critical’d.
But that’s just wolf types. There are lots more species in the code already, and it’s been built to make it easy to add more in the future. Horse, cat, elf, demon, minotaur, drider, faun, and of course goo people, just to name a few. Furthermore, we plan to have bosses in the game with unique TF’s that might give you powerful and unique moves in a battle – if you can manage to get their essence.
Human stuff also has its own bonuses, so you can be anything you want without suffering for it. Different species are only different, not better.
I didn’t ask for this
Second is the Augment type. This is for the sexier stuff and has no effect on your combat stats. It’s for making stuff bigger, smaller, more curvy, more or less productive, rounder, flatter, longer, taller, shorter, anything like that.
This will come in many different forms throughout the game. Enemies might try to change you if you let them, certain scenes and events might have lasting effects, as well as potions made with alchemy (more on that in a later post).
Something I felt needed improvement in CoC and TiTS is the randomness of TF’s, I found myself reloading saves over and over until I got the effect I wanted. There’ll be a lot less of that in Carnal Souls; TF potions and items will give you distinct results every time, but there will still be those unstable or powerful items that can have less controlled results if you want that too.
Changing yourself into what you want to be is a huge part of Carnal Souls. Growing stronger is the baseline progression for any game, RPG’s especially, so this will work together with transformations to make playing it a fun and involved experience. Be an ultimate hybrid warrior, or maintain your pure blood. No one species will be better than another, but you can be better than all of them.
Until next time!
P.s. A little clarification: This doesn’t mean that you have to change to certain species to be the best warrior, for example. The intent is to make transformation feel like a transformation by having small effects on everything. To quote an example given to me, you don’t have to go down the Cat-TF route in order to be the best rogue-type. In fact, a lot of features are shared – claws, fur, teeth, etc. – so their stat bonuses across different species will vary only slightly, if at all. Humans will have their own bonuses as well.