Mid-August Update

Hey guys,

Progress notes:

  • A facility’s amenity list is now functional. Did some code cleanup with this, too.
  • The basics of NPC generation are working, now using externally-read JSONs as recipes. This should mean that users can tweak these settings as they like, if they desire to change how NPC’s are generated. A JSON file is essentially just a text file with formatting, so you won’t need any additional software to do so.
  • Did some reading on game saving techniques. Had to refactor a bit of how characters were built in-game, but the game now outputs a working save file containing all character data and their attached parts (like horns, breasts, etc.).
  • Similarly also managed to get it to load that data properly, avoiding object duplication and other weirdness, and attaches parts where they should be with the correct data on them. This isn’t too complex right now, but now that I have the basic idea it’ll mean I can build new systems with it in mind.
  • Spent a lot of time doing conceptual work and experimenting with stats and skills before I implement them onto NPC’s. I have big ideas for things to implement later, and getting this part right means the groundwork is there ready to expand upon.

My prototyped NPC generation script was roughly 500 lines and worked fairly well, able to produce 100 generated NPC’s on a click with only a little delay. My next task is to rewrite that, which shouldn’t be a difficult job, just a big one. The main goal of it is to be able to create random NPC’s but ones that are sanely put together. More ‘give me a blonde woman in her late twenties who’s got experience handling horses’ and not like hitting the random button in any character creation.

Once characters are being generated more completely, I can work on making them hireable and continue to flesh out facilities and how they work. I had to pause them for the time being since a lot of what they do is so dependent on the people working there, especially their skills.

Until next time!

August Update

Hey guys,

Past couple weeks I got stuck on trying to figure out how to get amenity inputs working, as well as the tricky custom interface it would need. I think I’ve managed to rethink it not only for ease of implementation but ease of use. Instead of just selecting an input material, it now displays a list of possible recipes and their outputs. I’m ensuring that you’ll be able to tell a place to work on a recipe even if you don’t have the requisite resources yet, it’ll produce a subtle warning that there’s something up but it won’t stop you from doing it. This is to prevent facilities automatically shutting down and forgetting what they were set to if you should run out at a later date, as well as making it easier to set up multiple facilities at once. I don’t intend for production chains to be very complex, but I think it’d be neat to grow your own crops, distill it yourself, then prepare it into various drinks at a bar, for instance.

Also, since I like to be transparent as possible, and not because I expect or desire, in the least, pity or sympathy, I didn’t get far these past two weeks on account of having pretty bad pain days. It flares up on occasion and like it or not, it slows me down. It seems to be improving as of today, though.

I think I’ve gotten a handle on how to proceed, so with some luck I’ll have better progress to report next time.

Mid-July Update

Hey guys,

I’ll start off with what I’ve been working on, and save any rambling for after. Hopefully with Homestead going I’ll be able to introduce a new format of actual progress then follow with words.

  • Organised and renamed about a hundred GUI nodes.
  • Split up the Facility Browser script into three smaller scripts to avoid overburdening it. This was a smarter choice than I intially realised, as I’ll soon be adding a third tab to the window and possibly a sub-tabbed view to one of those. Each of these scripts are much tidier.
  • Renamed all instances of the rather clinical ‘Facility Modules’ to ‘Amenities’ instead.
  • Created a functioning Card Lister class script to handle all instances of ordered lists of GUI elements, e.g facilities, staff, amenities. This was an issue I ran into during my practice project, needing to make a new series of functions to populate and present ‘cards’ – graphic items on a list – every time I needed one. This has been simplified greatly and standardised for use anywhere I need it with just a couple lines of code, as opposed to about 70.
  • Also programmed the Card Lister script to be able to hook up signals from buttons on those cards to their parent tab’s controlling tabcontainer. Generated cards now have functioning buttons that automatically know what to do when clicked.
  • Created a P_Resource class and a loader function which loads a directory of resources at startup, creating a new instance of P_Resource for each one. Things like wood, seeds, raw food, so on. Plan later to make the loader script work from a JSON so it’s possible to edit client-side.

Not listed but also important things, I set up a private git repo for homestead (thank you Goldie for that advice). I wasn’t clear on the benefits of solo development using one but I am now, so I have one. I also have my own Trello I’m using to keep track of what goes where and the order in which to do things, and in a profound bit of novelty, things that are completed.

I wanted to get more done but had a run of bad pain days. They’re easing off so I’ll be back to it tomorrow. Next steps are to create a more detailed browser of a facility’s amenities. Once that’s done I’ll flesh out amenities a little more, create a display for resources, and see if I can get amenities to accept a resource as an input. A herb garden accepting thyme seeds, for instance. Then it’ll be to build the week end system to calculate changes and start advancing time. I have a couple ideas of the scripts I’ll need to do that, so we’ll see what works.

July Update

Hey guys,

I hope everyone is keeping okay. I said last time I’d be talking about something new this week, there’s a lot to cover so I’ll get right to it. My main goal since late last year has been to make a real effort to learn programming so that I can contribute more than design and direction to Carnal Souls. I think I’ve made some good progress. In fact, the things I’ve been able to put together in practice projects have worked well enough that I think with some more study and exercises I could make something functional. Not pretty, but functional.

My idea is this: On my own, make some small, Carnal Souls spinoff type game. Secondary in all priorities to CS itself, which comes first. By doing so I can continue to learn to program and, Gods willing, give you guys something to play. Let me say very clearly that this won’t replace CS. It’s just something I want to make that will give me a goal to work towards in my study and also serve to have some sort of game you guys can play. I’m aware it isn’t what people paid for, it’s not supposed to be, but I figure some game is better than no game. And if people do like it, maybe it’s a way we can gather more support for the full project.


Mid-June Update

Hey guys,

Apologies for the late update. I forewent the last one both out of respect and deference to what has been happening. Usually on matters of conflict and opinion I stay out of it, but I don’t think anyone can afford silence right now, or worse, pretending it’s not happening to avoid being ‘political’.

I’ve needed to take what my friends recommended as ‘mental health days’. It’s helped, somewhat. I’ve seen so many people murdered or viciously attacked recently that it’s been practically impossible to shut it out and focus on happy horny creative endeavors, so I’ve sequestered myself the last few days. I recommend anyone else finding themselves drained by it all should do the same.

That being said, I still have a lot of writing to post, which I still need to bring myself to do. I’ve also had some ideas on what I can do for Carnal Souls, which I’m not fully ready to talk about but I think (hope) it’ll be a well-recieved course of action. If I can get my head right I’m excited about its prospects, as are members of the team.

Keep eachother safe. Don’t give up. Black lives matter.

Mid-May Update

Hey guys,

Recently I’ve taken a break from learning programming to focus a little more on writing. Somewhat of a guilty pleasure I rationalise by noting how important it will be for the game, it’ll be a bit of a letdown if the writing’s sub-par. Mostly, however, it’s been for my own good. I doubt I’m alone in that things as they are in the world right now isn’t helping anyone’s mental health, so I’ve been mitigating that as best I can for myself. It’s been about six months since I left the house, admittedly longer than usual for me.

The story I’m writing is a challenging (but very lewd) one involving all of my and my friend Boo’s OC’s. I’ve had a drafted outline of the story for a while, but I’m now finished with chapter 9, and after I finish the tenth I plan to post it on FA, SoFurry, and perhaps other places a chapter at a time and perhaps keep it as an ongoing project. Like with CS, my goal is a story that has good characters and storytelling with smut woven into it. In this case, given our characters, a lot of hyper-sized goings-on, but also some interwoven plots and arcs which has been a new challenge for me.

I’ll be sure to link it in future updates if anyone here’s interested in it. I’d also be interested to know what people think of it. Thank you also for all the reading suggestions last update, I’ve got lots to get through now.

Take care out there!

May Update

Hey guys,

Thanks to Crimson we have the site certificate renewed again, apologies it was out for so long. If the site’s ever down you can find information usually on our twitter, @CarnalSouls, letting you know what’s up. I have to also apologise for a rather atrocious PM that got sent out by a spam account to a few users providing spam links under the guise of selling Covid-19 protective items. They were banned within minutes of it going out, but that doesn’t make it any less of a despicable thing to do.

As for game news I’m more limited than usual in how unavailable everyone is, but I have been thinking a lot about our magic system and how it exists in the world. After reading the Kingkiller books recently it’s given me the impetus to have a closer look at it and see what I can do to make it new and interesting. If you guys can make any recommendations for fantasy books with cool magic stuff in them I’d be glad to hear about them; fiction is a nice retreat from everything going on right now.

I hope everyone is keeping safe and helping eachother when they can.

Mid-March Update

Hey guys,

I hope everyone’s taking care of themselves and one another with Covid-19 becoming an increasingly larger problem. Remember it’s a case of flattening the curve, if we all do that things will be better sooner. I mention this to begin with since two of my friends are now quarantined, one of whom is the friend helping me with CS and learning programming. He’s okay, but with the huge shift in his company now temporarily working from home (and he being in charge of that shift) it means very little extra time for me.

There’s not a great deal else I can do at the moment but continue to learn so that I can better help develop this game myself, which I’ll continue to do as best I can. There was actually a point as a teenager when I gave up on learning programming because I couldn’t wrap my head around the idea of an array. I’ve come quite a way since then, but I’m not the smartest, so please bear with me.

Take care of one another and wash your hands.

Mid-February Update

Hey guys,

Crimson is out of action for a while with some pretty serious health issues. However one of the newest helpers on the team has managed to get some things accomplished. It’s asking a great deal of him to join an alien project and essentially take the coding reigns while I’m still studying, but he’s doing a great job. I hope you’ll join me in wishing Crimson a quick recovery in the mean time.

I’m making headway, in that I only have a few hours a day that painkillers grant me to focus, but progress is certainly occurring on that front. Currently I’m wrestling with the concept of orders of operation. It’s one thing to say, for instance, that this healthbar should read from this character’s health value, but presents problems when the healthbar exists microseconds before the character does. It’ll throw errors trying to find a character that isn’t there. So, knowing how the heirarchy of elements are generated and in which order is a much larger part of things than I thought, especially when there are dozens of them, but I’m gradually getting the hang of it I think.

Also, I got some mice. Kinda had to give up on the idea of owning a dog of my own, but I love them to bits. Here’s a particularly decent picture I took of the argent, named Gytha.

Until next time!

February Update

Hey guys,

Sorry about missing a week there, I was pretty darn sick for a bit, on top of the usual January chores to take care of. Filing taxes and similar things to do with my disability stuff. I have found time to reume my programming practice, though. I’ve been keeping a kind of journal as I go, so I don’t forget where I was or what I was doing after a break. The kind of code I’m trying to understand is qualified university level stuff, but I’m slowly getting a grip on it. I think so, anyway.

The others have had a fairly difficult new year so far, but things will hopefully calm down soon. I’m eager to try and put some of the things I’ve learned into practice, but can’t yet do so on my own. Our newest addition has had a hell of a new year but is keen to resume after the holiday ups and downs. He’s managed to do some good things in a very short period of time.

I hope everyone’s new year is going well, despite the plagues of locusts, hellfire on earth, flooding, new pandemic viruses, and growing rifts in global politics.

Until next time!