Benji

Mid-February Update

Hey guys,

Crimson is out of action for a while with some pretty serious health issues. However one of the newest helpers on the team has managed to get some things accomplished. It’s asking a great deal of him to join an alien project and essentially take the coding reigns while I’m still studying, but he’s doing a great job. I hope you’ll join me in wishing Crimson a quick recovery in the mean time.

I’m making headway, in that I only have a few hours a day that painkillers grant me to focus, but progress is certainly occurring on that front. Currently I’m wrestling with the concept of orders of operation. It’s one thing to say, for instance, that this healthbar should read from this character’s health value, but presents problems when the healthbar exists microseconds before the character does. It’ll throw errors trying to find a character that isn’t there. So, knowing how the heirarchy of elements are generated and in which order is a much larger part of things than I thought, especially when there are dozens of them, but I’m gradually getting the hang of it I think.

Also, I got some mice. Kinda had to give up on the idea of owning a dog of my own, but I love them to bits. Here’s a particularly decent picture I took of the argent, named Gytha.

Until next time!

February Update

Hey guys,

Sorry about missing a week there, I was pretty darn sick for a bit, on top of the usual January chores to take care of. Filing taxes and similar things to do with my disability stuff. I have found time to reume my programming practice, though. I’ve been keeping a kind of journal as I go, so I don’t forget where I was or what I was doing after a break. The kind of code I’m trying to understand is qualified university level stuff, but I’m slowly getting a grip on it. I think so, anyway.

The others have had a fairly difficult new year so far, but things will hopefully calm down soon. I’m eager to try and put some of the things I’ve learned into practice, but can’t yet do so on my own. Our newest addition has had a hell of a new year but is keen to resume after the holiday ups and downs. He’s managed to do some good things in a very short period of time.

I hope everyone’s new year is going well, despite the plagues of locusts, hellfire on earth, flooding, new pandemic viruses, and growing rifts in global politics.

Until next time!

January Update

Happy new year, everyone!

As mentioned last update, most of us were with family and friends over the holidays so there’s little to report. I have however been keeping up with my programming studies and making steady progress. I’m currently learning about encapsulation and more advanced best practices. If anyone can point me to good lectures on programming, especially those involving games, I’d be very appreciative. Language is unimportant, mostly, it’s the concepts and design philosophies I’m looking for.

We’re all trying to do everything we can to make this year the year of a release. Look after one another, and here’s to a great new year to everyone.

Mid-December Update

Hey guys,

It’s been a pretty tight couple weeks, with members of the team visiting family before Christmas, conventions, and one of us needing to emergency move across the US. We have at least been able to discuss and solve some pressing questions about how to proceed. On my end at least things have been reasonable, and I’ve continued to keep at my programming studies and even had some good enough pain days to get some art progressed, too.

If I can keep up this pace of learning I hope to be able to begin contributing to CS’s code in the new year. At this point I think I could get some things working, but my implementation would likely create more work when Crimson has to rewrite it. GUI at least is where I think I’m getting a good grip, and since it’s all my design I’m in the best position to put it together.

I don’t predict a great deal happening over the holiday and new year as everyone’s schedules are understandably pretty well booked. I hope you all have a great season and thank you all again for your continued love and support. Perhaps soon I can start feeling as though I deserve it.

See you all in 2020. <3

December Update

Hey guys,

There’s been some good progress since last time. Our team’s newest additions have been learning and contributing to Crimson’s very high-level code. Unfortunately there’s nothing juicy I can show you for it, since the progress made has all been back-end stuff, but I’m hoping that’ll change soon.

As mentioned previously, the current task is to create a kind of system that will oversee changes to the world based on quest stages and other events. If you have a quest that has you rescue someone from a fire, for instance, we can’t have the player able to go into the building as normal, as if nothing’s going on in there. So the quest needs to talk to the scenario manager, and the scenario manager then dictates what can and cannot be done. Either just locking buildings at certain times of the day, or adding certain encounters to the random pool in certain places, things like that.

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Mid-November Update

Hey guys,

It’s been a happily busy couple weeks. As well as delving into the depths of bureaucracy myself, development is in a good place right now. Crimson’s main job has hit a snag, which does absolutely suck, but the silver lining is that we’ll have her attention on CS for a couple weeks. Additionally, I’ve recruited two very good and very generous friends, capable programmers both, into helping out. One of whom I’ve mentioned before but another, Oriol, has joined the team to do what he can, and has thus far been making steady progress just on his own.

I’ve had to make a private Trello board for us, so that we can each track who’s working on what. Also, I’ve been creating visual code maps to help me memorize and understand Crimson’s code, and steadily I believe I’m starting to grasp the concepts of it, so hopefully I will be able to contribute myself before too long.

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November Update

Hey guys,

Hope everyone had a great Halloween. We’ve got a little to cover today, so I’ll get right to it. This might sound at first like more sad news but stick with me (but if you would like the cliffnotes end result, tl;dr at the end).

Firstly, as has been said before, we’re operating as best we can with a lead developer whose time and choice of what to spend it on are both extremely limited. Crimson is and has been only a degree or two from homelessness for a long time. However, the fact that my health situation has gotten as troublesome as it has might have a silver lining.

One department of the government already considers me disabled due to my chronic pain. Recently I have begun the process of seeking Universal Credit, what used to be called Disability Allowance, in order to keep my head above water since I can by no means work as much as I used to. My doctor’s more than confident I qualify for it. Now, once that happens, I’ll no longer be reliant on your support through Patreon to keep the lights on, so my plan is to begin handing that over each month to Crimson instead.

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Mid-October Update

Hey guys,

Apologies for missing the last one. I consider this one a missed one too, but I don’t want to worry anyone by not posting two in a row.

Crimson made a lot of progress with their new tools in the updates not long ago, but since then has rather been buried with their day job. I have both Goldie and the previously-mentioned newcomer who are working to learn and do what they can, but it should be mentioned that the newcomer is a close friend of mine who has Crohn’s, so please be understanding there.

I’m currently in the middle of a flu and undergoing a change in meds again, so sadly don’t have any new art to show you guys. I do want to extend my endless gratitude to all of you though for your continued support and well-wishes. We’ll get there even if its simply by virtue of sheer dogged stubbornness, but it would be so much harder without you all.

I realise that the CS team is rather a mash of physical and mental ailments and how exhausting it is to keep hearing about it, but the great majority of you are extremely forgiving and supportive. All of us appreciate it.

Until next time!

Mid-September Update

Hey folks,

Apologies that it’s another quiet week. Crimson’s been difficult to get hold of, which can only mean that their actually paying job is demanding all their time. For myself, I’ve had a rather large adjustment to my pain medication which, finally, actually seems to be making a difference. Until I adjust it leaves me permanently dozy and fatigued, however, once that passes I plan to use the new focus it allows me to try and relearn some programming. That way, maybe, even in slow times I can also help push things forward.

That aside, it’s given me the ability to do some drawing again:

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September Update

Hey guys,

Sadly not a lot I can bring to you this week. Most of our improvements since last time aren’t things that can be shown with screenshots, and Crimson has had to focus on work a little more recently following their period of sickness in order to play catch-up. For myself I’ll be needing to make more appointments as the new drug I was trialing has offered no improvements at all, only a lot of wooziness and fatigue.

So, instead, I’ll talk a bit about what our next objectives are. After a battery of design refinements to the map view to make it more usable and intuitive, the next goal is to make it possible to visit interiors for locations. This’ll mean being able to visit shops, NPC’s homes, temples, guildhouses, brothels, etc.

As I think I mentioned before, I want to make it possible to be at a location as well as in a location. By that I mean standing on the doorstep to a locked building, perhaps to wait until it opens or in order to break in, or perform some action outside. This isn’t difficult to do at all, Crimson just needs to focus on work for the time being, but hopefully we can get you guys some more juicy updates for the next one.

If you guys have ideas for locations in Sunrest City like shops or establishments, I’d love to hear about them here.