Benji

Mid-November Update

Hey guys,

Been a bit of an obstinate week for myself, as usual I’ll detail it at the bottom since I don’t think people read these to hear about my personal life, but it’s there if anyone’s interested.

My preoccupation aside, Goldie’s been ever-diligent, and we now have functioning arguments. That might sound like we’ve been to couple’s counselling, but actually arguments are an integral part of how tags and labels work. For instance, [PC PenisSizeAdjective] will only ever describe the size of your first penis. In order for it to have further specificity, we need something like [PC PenisSizeAdjective Biggest] or [PC PenisSizeAdjective SmallestSecond]. In each case, it’ll look at the biggest one or the second smallest one respectively.

(more…)

November Update

Hey guys,

Recently Goldie and I have been focusing on the Director and hooking up its words and symbols to the now functioning body system. Notably we now have tables of nouns that vary based on size, just as adjectives do. ‘Prick’ and ‘Dong’ for instance carry different weight, so to speak. The only trouble is pluralisation; for now all follow the same system: if the keyword is plural, the returned word will be. So ‘BreastsNoun’ will return ‘boobs’ or ‘tits’, but it won’t return something like ‘rack’. This is so prose written around those tags is easier to fit and parse by the writer and anyone reading it. Nouns are all done for now.

(more…)

Mid-October Update

Hey guys,

Sorry for the slight delay on the update this week. I’ve been fairly under the weather, I suspect a combination of a bug and the ol’ seasonal affective disorder starting to kick back in. I’m not much better yet but I didn’t want to keep you all waiting. Goldie is now back from her trip to the US, but is now recovering from some elective surgery. It went well and she should be right as rain soon enough, but it does mean we’re all a bit out of sorts currently.

However, we did get some time to go over what the next course of action is, discussing how best to build the in-between directory/bridge between the Director and the game’s data. We plan to do this on an as-needs basis. New keywords and syntax are added in order of how much we need them. I’ve written a few drafts of the basic player description block to get an idea of this, and have made a list of some thirty or so keywords for Goldie to get started on.

Hopefully, once there’s enough there to establish a pattern, I should be able to add keywords and plug them in myself. And, once we have those in, we can really start testing things – both changing text to test with the same body, and changing the body to see how it changes the text. We’re not terribly far from there now and I’m excited for it.

Until next time!

October Update

Hey guys,

It took a few weeks altogether but I think I’m happy in calling the world map finished for now. It will no doubt undergo changes and additions in the future but for now I consider it finished.

[​IMG]

(more…)

Mid-September Update

Hey guys,

Recently I’ve been working very hard on lore and the world. As mentioned in a previous update, I’ve been putting together something of a D&D campaign based in CS’s universe. As the players have been choosing characters, writing backstories, and asking questions, it’s resulted in a lot of world-development. Which is the whole point, but I’m very happy with the progress so far.

All races have been developed further, but Boven have gotten a lot of attention in particular. This has forced me to think in greater detail about their social dynamic. They live mostly in isolation in the mountains, pursuing lives of meditation, philosophy, poetry, and martial arts. Boven society is a collection of families, arranged in a organic heirarchy. The Bullyan family rests at the top, and has done for some time. A family’s standing in the community is based heavily on their daughters – well-endowed producers of milk, named Ambrosials.

(more…)

September Update

Hey guys,

Recently Goldie and I finished making all the major decisions for individual bodyparts. There’s now lots more flexibility in the system and only a small amount to finish there before we can call the Body system’s first version complete. It’s about as complex as I expected it to be, though no more than it needs to be now.

(more…)

Mid-August Update

Hey guys,

Apologies for being a couple days late. It’s been a busy week, including my sister’s wedding tomorrow.

Goldie and I have been working closely on Bodyparts. Unfortunately Crimson’s current situation doesn’t afford him much free time for the moment, so Goldie and I are kind of tethered to continuing work on the Body until Crimson can put through the pull requests. Fortunately, there’s lots there to be busy with, and all of it worthwhile, seeing as the Body is such a fundamental system for Carnal Souls.

(more…)

August Update

Hey guys,

Recently Goldie and I have been working pretty solidly on further filling out the Body system now that its underlying systems are in place, adding all the remaining parts and describing them via their various interfaces.

This includes lots of lengthy discussions about how we want certain things to behave. Given the nature of each part, most if not all require unique rules and attributes written for them. Testicles, for instance, are quite complex but not the most complicated bodypart. For now I’ve decided we only ever want one scrotum, but it can house any amount of testicles up to 20 pairs. Now, we know we want different types of cum, so the Fluid Type has to be attached to the penis rather than each testicle pair, to avoid indescribable situations with the character ejaculating something resembling Colgate toothpaste.

(more…)

Mid-July Update

Hey guys,

Progress continues on the latest merge. Since there’s not a great deal to talk about while we wait for that, I’ll fill you guys in on the latest stuff I’ve been working on and thinking about.

As some of you might know, I finally got my feet wet playing Dungeons and Dragons not so long ago. Having never played or really understood it until now, it’s fascinating to see how the systems work and how it, and games like it, served as progenitors for the RPG videogames we play today. With that in mind, I’ve been considering trying my hand at DMing for the couple friends I usually play with, using CS lore and background.

It’s actually been a surprisingly productive endeavour. In just building the dungeon itself, I’ve written more about the Mage’s College and the Archmage, and the dungeon and its story will work perfectly well inside CS. Obviously it will need to be rebuilt using hex tiles and whatnot, but the concept and the story I think will make a great quest and dungeon. Plus, if I get time to actually run this little campaign, I’ll be able to look at what the players do and use it to inform some decisions about what can happen and where details should go, as well as highlight anything that doesn’t strictly make sense. Kind of like playtesting a concept, since it’s become hard not to think of myself as the DM of Carnal Souls.

(more…)

July Update

Hey guys,

Body stuff is still coming along. I apologise if things appear slow while we work on this, as it is simply a very large system with lots to consider and build.

Today’s topic of work between Goldie and I has been orifices. We spend hours talking about anal dimensions so you don’t have to. We’ve been working on ways to make it a more three-dimensional thing, so that if they wish, players can enjoy a wide array of anal appearances from cute little rosebuds to big, fat donuts. And, as with everything else, volumes calculated accordingly.

Since we also have in place the basic frameworks to support belly size increases – speaking in this case more relevant to inflation – figuring out if the player’s holes are gaped is important for some realism. If you are, for instance, you’d be considered leaking and lose those inflation contents much faster over time (as well as making a jolly good mess). A higher elasticity causes orifices to recover more quickly, so you can waddle around all bloated if you want to.

Wetness has also been discussed. As for testicles and breasts we already have a Productivity attribute, so in the interest of standardisation it feels for now an elegant enough solution to simply provide a Productivity attribute to anything that can leak or become messy. Mechanically they’ll work differently but as far as our Interfaces are concerned this saves us time and unnecessary complexity.

Today, we’ve officially more or less rebuilt the entirety of the body system in a way that we can proceed with and should now serve as our framework going forward. Crimson now has the unenviable task of merging it into the main branch. This will take a lot of work and some time.

I’d also like to thank everyone for their continued support, both moral and monetary. Things have been pretty tough for me personally lately, but the continued enthusiasm from our community really keeps me going. We’ll get there, and it’s in huge part thanks to you guys and our Patreon supporters.

Until next time!