So, first up, work continues on the checklist for the next update. Crimson is currently focused on the UI, constructing a scripting hierarchy for various things and fixing the bugs introduced with the new designs. He’s also been getting the inventory screen functioning again, since work in other areas broke it. Goldie has been chipping away at a more finalised version of the battle logic, something that we can build on and add to. Various things have been fixed and several major pull requests successfully merged. To paraphrase: Work goes on, progress is being made.
Goldie and I have also been looking closely at the body ‘simulation’ system design. Admittedly we’re both eager to work on that, not only since it will be another huge step towards content, but also because a clever system there will allow us to do all manner of cool and hopefully sexy things. It will be the thing we focus on after we push the next update.
I’ve drawn up a diagram both to show you guys what’s planned, but also to serve as a visual aid as we build it:
Keep in mind when looking at this that it’s a prototype and will absolutely change going forward as we better understand the demands of the system. All the points listed are things that can be changed by the player. Some of my favourite ideas here are things like the penis, being able to customise each section of it, leading to things like knotted horsedicks with a foreskin, if you like. There are also the minor regions, the aim of which is to allow very nonstandard body shapes – a popular example being the small character with a giant ass and hips (As I write this I realise I forgot the ass region. Will fix.)
What isn’t shown here are the more complex rules and relationships between parts. For instance, if you have testicles and a sack, what happens to those if you remove the penis? What rules should be applied to internal testicles, since they have limited space? If you’re a taur, you technically now have two bellies. Do we add another, or ignore one? Which is affected if your character is bloated with some… mystery fluid? There are many questions and rules to set up, and more than likely they’ll change as we move forward based on design and community feedback.
Once this system is in place, we will have lots of data to point the Director at. This system is already partially built, I should note, but it needs modifying in order to utilise Crimson’s clever Facet system. This will allow us to generate only the parts we need for certain NPC’s when we need them. For instance, to give you the option of throwing some transformative potions at a Feral Canen’s crotch before you have your way with him (This NPC would, under normal circumstances, have no physical body data since it’s not necessary.)
Lastly, here’s a preview of a background/character picture I’m working on for Mistress Woodshank, the mysterious and often insatiable witch:
Until next time!