I’ve been chipping away at building the interface for presenting new staff applicants. I’m trying to do it in such a way that most GUI elements I build are reusable, both to make creation of new GUI stuff easier and to help maintain a visual language. Currently my thought is that each week you’ll be able to specify what kind of new hires you’re looking for, either in their experience or physical features. So if you’re looking to fully staff your dairy farm, you can say that only big tiddy folk need apply, for example. That will then affect which applicants you get the following week. This also means having a character generator that can follow rules and perform targeted character generation in various ways. I think my design for it can handle that, but it will likely be a fun, if challenging, problem to solve.
Again though I’ve not gotten as much done as I wanted to. I’ve been in contact with my pain management doctor and hopefully soon she’ll be able to help me adjust my medication, as lately it’s been doing a whole lot of nothing. Doing my best in spite of it, I promise.