Aug, 2019

Mid-August Update

Hey guys,

Crimson got pretty sick recently which hampered their recent progress somewhat. I could wait a couple days and have more to show you then, but I dislike having late updates. Now that the weaver of black magic code is feeling better we should have more to show you in the next one, but for now, enjoy these screenshots of the progress since last time:

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We’ve tightened up the GUI here a little bit since last time. Better colours and labels which remain clear however far/close you zoom in, and the districts remaining visible whether you mouse over them or not. The POI and district view has also been improved considerably, pictured below, including a marker to denote the player’s current location.

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August Update

Hey guys,

Firstly, apologies for missing the last update. I’ve been put on some new drugs that rather knocked me for a loop. Gradually growing used to them, but still waiting for them to do any good.

But, in a surprise turn of events, progress has happened. Crimson had some ideas about how to get things moving. It’s experimental, for now, but thus far seems to be working well for us. In a short time Crimson and I have put together a very rough but functional map for navigating Sunrest City, which is where the prologue of the game will take place.

Here are some screenshots of a few of Sunrest City’s 24 districts:

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