Mid-May Update

Hey guys,

After a little inspiration, the team and I have been doing our best to make progress in spite of hellish work schedules and Crimson being sick lately. We’re determined that whatever we make is high enough quality to support long-term development, putting everything we’ve made together in such a way that we spend as much of our little available time on progress and not fixing rushed work. I know that it’s slow, but there’s little I can do when our lead developer needs to work practically every hour of the day, every day, just to make ends meet. I’m doing my best to help with that through commissions after what I need to support myself.