Crimson had to go away for a week, but since they’re back we’ve resumed hashing out how best to make the beeline for the demo. I’ve gotten everything roughed out for what I want to write, which is serving as the baseline for required systems. As previously mentioned, most of what we need we’ve built already, and from what I can see the stuff we need is by no means complex, just in need of work-hours. Crimson’s had some great ideas for ways to speed things up, too. The idea for the moment is limited scope and strong content.
Also previously mentioned is my endeavor to help Crimson, which means pulling in some commissions and working on those. Arting, writing, planning, charting, and if none of the above, sparing a moment to get emotionally demolished by red dead 2.