Sep, 2018

Mid-September Update

Hey guys,

Apologies this one’s a couple days late, been having internet issues on top of everything else. The team’s situations haven’t changed much. Much of my thoughts have been directed towards finding ways to help Crimson, in a kind of ‘save the cheerleader, save the world’ sort of way. With the help of some very generous friends, I’ve been able to collaborate on art projects and secure some new equipment to help me draw more in spite of my chronic pain – the goal being to help Crimson secure a better living standard. Crimson means a lot to me, but helping them comes with the added benefit of securing more time for Carnal Souls.

I loathe to write updates with so little progress in them. Writing updates like these feels like standing up in front of a firing squad sometimes; I feel no less obligated to deliver than I did after the Indiegogo. But, as someone here on the forums reminded me, you guys are here because you care about the project, maybe as much as I do; that’s why we’re all still here.

As a general status update, as mentioned in another thread, we’re actually very close to that playable client update. In terms of start to finish, we’re about 90% there. Producer/Director systems are up and running, we have a working overworld map, battles are functional but unfinished, inventory too, the huge Body system designed by Goldie is implemented, physical generation of NPC’s also, and tests so far show these all working correctly together. We only have a few more modules to implement to make things playable and expandable.

This year’s been truly one of the worst in my life, but we’re not giving up. Within the coming weeks I plan to do some auctions or other art projects to raise money for Crimson, and have got some art friends willing to help too. So, in short, we face problems, but as ever we’re working on solutions. Thanks all for continuing to be a wonderful community. <3 you all.

Until next time!

September Update

Hey guys,

This update will be a bit thin; Goldie and Crimson have been both similar degrees of overburdened by their day jobs since Crimson’s last big push to complete the latest merge. Which happens – we can only ask so much of anyone in their free time, and hope things ease up on them both soon. My eagerness to continue along to that first content update is practically nuclear.

For my part, I mentioned a few updates ago (I think) that I was working on what will either be a long quest chain or perhaps a standalone story. I’ve been continuing to work on that, having now the acts outlined and building character profiles. As a few people mentioned, even such a thing as an excercise helps me to build the world, and I feel it’s doing just that. Aside from making sure everyone knows what we need when they have a chance to work, writing’s one of the few productive things I can do from my bed, hence the focus thereon.

Also, apologies to anyone who had issues with the forum’s reCaptcha system, that should now be working as intended.