Apologies for the tardiness. Got some interesting news this week.
So firstly, the hell-bug that was causing us all so many headaches has been squished. It caused no errors, but resulted in blank game screens in everyone’s Unity client except Crimson’s, making progress extremely difficult. They were able to identify the problem, and it’s now fixed. *Confetti.*
The interestinger news is in Unity’s latest updates. Firstly, they’re implementing in-engine hexmaps. We’ve gone to great lengths to hook together Tiled, create a custom importer to take maps made there into Unity, and fix the coordinate mismatch between it and a Unity asset called Grids2. While this update does render all of that obsolete, it means that we’re going to have a much easier time creating hexmaps inside Unity itself. It supports horizontal and vertical hexes, so it seemed we’ll not even have to change the sprites I’ve made already.