The team’s life situations continue to be terrible, but like driders in the woods, we continue to prepare for when we get some more meat to play with. Goldie’s been building and rebuilding everything on a separate computer in order to eliminate the possibility of extra bugs appearing on her end due to her setup. This has given us some more information on what’s problematic and what isn’t, especially helpful with the work Crimson has to do on the merge.
I’m not sure if I mentioned it before, but it’s important to note the merge is a big one. On top of updating various assets (one for our map system, which completely overhauls the co-ordinates, so Crimson has to re-do our pathfinding and map generation), comes a deep optimisation pass for our UI. This’ll mean we’ll be a lot more able to add/change/generally work with our various UI’s, as well as working more efficiently under the hood.