Mar, 2018

Mid-March Update

Hey guys,

Slightly less than great news this week. We’re currently in a poor position due to needing Crimson to perform key updates, however they’re not in great shape. Crimson is still able to work, albeit slowly so as not to jeapordise their day job as well as an ongoing struggle with depression. Unfortunately this particular work is outside Goldie’s expertise, given it includes work updating systems Crimson created, and nor can we really build anything new until it’s done – since what we need to do for the next client update is dependent on what Crimson’s working on. Our little circle of developers are still looking at solutions and ways to help Crimson, but the end result is likely going to mean this part takes more time than we’d like. But, such is the life when operating on such a small budget. Crimson could easily ditch CS for an easier life, but none of us are beginning to entertain the idea of doing so. I can only thank you for your patience during this time, and hope you join me in showing support for an excellent and dedicated developer even when things are tough.

In the mean time, as the lovely Farlun pointed out, the Codex has been in need of some updating, so I’m currently in the process of doing exactly that. I’ll do my best to keep new things coming like lore and art in the interim. If there’s anything in particular you’d like me to focus on, feel free to submit ideas.

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March Update

Hey guys,

Little late again, sort of, with February being a short month. Things are gradually, tentatively improving for me; I can’t really go into detail, but if you’ve got family members with addiction problems, you’ll understand. I sincerely hope none of you do, though. I feel like it might be prudent to tell you guys a bit about my life and why things are late/slow sometimes, but at the same time I don’t want to seem like I’m making excuses.

But we’re here for updates, so let’s get to it. In the spirit of getting everything updated, Crimson has been toiling over the map system and the assets we’re using to make them. It’s a pain to get it all done, but the longer we wait to update, the more work it will be, so it’s something we decided to get done before the next client update, especially since doing so will generally improve everything across the board.
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