Apologies again for the delay, it’s been a heavy week, best on this occasion not to go into details. Goldie and Crimson have been busting their asses on figuring out, adapting, and fixing things to get us all updated, and Goldie has also been digging into our GUI and dialogue systems.
It’s no small task adapting a team of three that all use windows, mac, and linux machines. After successfully getting the codebase to update to the 2017.3 release of Unity, Goldie found it impossible to actually do any development work on this branch as Unity no longer shipped Monodevelop in a workable state for Linux. Firstly she gave a shot at using VSCode with Unity support, but couldn’t get it to work as a decent C# IDE at all. Then she tried compiling with both these debuggers, but they had the problem of being superficially working, but not able to actually debug anything. So, she recompiled every scrap of code she could find to try and support this version multiple times, including compiling every Monodevelop version in the 5.9 and 6.1 minor versions to try and find one that would successfully work with the published code available from Unity on their github page. So, in the end, she found a solution in reverting to the 5.5.0 branch and then re-updating it to the 2017.2 version of Unity, which is shipped with a working MonoDevelop, which works great. Then, because she’s great, she did a huge code-clean on all the work so far.