Jan, 2018

Mid-January Update

Hey guys,

So, this week’s update will focus on scene composition, pacing, and general ‘feel’. Sadly at the moment we have to wait for Crimson to perform a pretty huge merge with the last few months of Goldie’s work before we can start building stuff again. But I’ve been doing as much design and experimentation as possible for scenes themselves and getting the mistakes out of the way early, I think. This might be a bit of a rambly one while I share my findings and thoughts.

For those unaware, I consider there to be two ends of a workable spectrum. One one end is Trials in Tainted Space, which features long scenes which are mostly rigid – you choose the scene, there’s perhaps an option or two along the way, but there’s usually a fair chunk to read. On the other end I’d put Lilith’s Throne, which is much more modular. You can choose everything you do kind of moment to moment, and each option features a few sentences or less.

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January Update (NSFW)

Hey guys,

Hope everyone had a lovely new year and holiday time, whatever your preferred choice of celebration. Here’s to an awesome 2018 for everyone. :)

As you might expect, we’ve mostly been enjoying some time off over the holiday. However, Crimson has been undertaking the process of merging all of Goldie’s progress, with Goldie’s help, which is an arduous task but needs to be done before we can release any new update, since it includes the now comprehensive Body system and functioning Producer/Director text systems. Once that’s squared away the next task is to improve the inventory screen and build a selection of demonstration TF items. On my end I’ll be writing the scenes themselves and getting fully to grips with our scene-building software.

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