Dec, 2017

Mid-December Update

Hey guys,

As mentioned last time, we’re working hard to get us toward the next update. Goldie and I have all but finished the basics for all body parts, including everything such as hair styles, fur/skin patterns, muscularity and fatness adjectives, even eyelash volume calculations. Yeah. We just finished putting together the math for that this morning and populating the SizeRanks with adjectives.

Here’s a paste of our current test results. There’s a few **MISSING** and NOTASTRING results, this just means the current character test model doesn’t have those bits or there aren’t words for it yet. The big deal is that everything is passing and implemented in this test. PASS means everything’s great, OKAY means the test model character doesn’t have that part, but it’s returning the correct response.

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December Update

Hey guys,

Not been a great month for me. That neck injury didn’t go away as much as get far worse, so I’ve been practically useless, even immobile at one point. Details at the end as usual, if you’re interested.

However, it’s not all bad news. With how the systems are coming along now, Goldie and I have the goal in mind of getting a game update out, hopefully soon. The idea will be to spawn the player in as human with the Body system, director, and producer active, and an inventory of various temporary transformative items, and access to some scenes to try out and test.

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