May, 2017

Mid-May Update

Hey guys,

So, as before, work continues on the Body system and progress continues to be made. Goldie, who is now on the forums here, has been working extremely hard along with Crimson on it and I think it’s safe to say the system is now functioning. It still needs testing as well as more capability and part logic added, but the underlying framework is coming together.

In the most recent Dev Diary I asked Goldie to talk a bit about the Body system, as she’s much better equipped to get into the nitty-gritty of it.

Goldie:
“Let’s start from the hard requirements – we need some way of being able to interface with the Body as part of a PlayerCharacter, and we’ve already constructed a Facet GetProperty system which is being used by the UI and the battle mechanics to get and set properties already, and is a good place to hook in the Director and Producer functions. So it would be ideal if we didn’t have to make a second interface for the Body parts – those should really be able to be communicated with via the same API.

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May Update

Hey guys,

This past month has been pretty much end-to-end with crappiness; if you’re interested or just morbidly curious I’ll add the details at the end of this update. Despite that there has been progress made, and things are evening out again now.

Goldie’s been focusing hard on the body system. As most of you know it will be another big step towards having functioning content in the game. However, it has a long list of requirements and as such requires careful planning; there’s been a lot of hours this month spent with all of us working out the details and how to build it. I’m happy to say that many of the big, hard questions have been answered and the plan for it is starting to take shape. There’s already a lot of parts of it built already; math for different body parts is already written, most of the intricacies are laid out, we know where everything goes and what affects what else.

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