Oct, 2016

Mid-October Update

Hey guys,

Bit of a shorter one today, but as you’ve all told me before, better a short update than no update.

Things have been slow as they’ve required getting all three of us online and available at the same time. This is so we can get everyone up to speed, properly set up in the git repository, making sure everyone is set up and working so that Vahn and Crimson can work as much as possible without needing the other around. Thankfully I believe we’re now pretty much at that stage.

To paraphrase the last Patreon Dev Diary, Crimson’s currently tasked with continuing his work on the battle system. We’re quite close to having another .CSV importer for the move list, which should result in in-game weapons and armour having their unique moves attached. After that it’s a case of letting the game know what the moves themselves do (if it’s more than a basic attack and has, for instance, a chance to stun or other effects), and replacing the temporary parts of the battle system’s math with actual numbers from gear.


October Update

Hey guys,

Sorry for the slight delay, just some life stuff keeping me away. I also apologise for forgetting to post these on the blog, that was just me being forgetful.

Player 2 joins the game

The most important thing at the moment is keeping development moving. Crimson’s not in a great place so, understandably, can’t work as much. As I mentioned back in the post-Brexit July Update, it’s likely he’ll have to find a full-time job soon in order to keep paying the bills, which leaves very little, if any, time for Carnal Souls.

However, there is some good news. Recently, on the Patreon, I introduced Vahn. He’s a professional game developer with experience in triple-A titles, and was actually the person who introduced me to Crimson to begin with. Well, now that he has a little more free time, he’s offered to work on Carnal Souls in what time he can spare. So, even in the worst case scenario we can still keep development moving forward.