Dec, 2015

Indiegogo over!


It’s illegal not to use this gif for this


Guys, we made it. We hit 95% of the funding goal. It’s not 100%, but fuck it, I’m counting it. Carnal Souls is happening!

I cannot begin to express my gratitude to all of you – everyone who pledged, everyone who spread the word, everyone who supported us both financially and verbally. We can’t wait to make an awesome game for all of you.

As I mentioned during the last stream, there’s some busywork to get done now. Accountants need hiring, contracts need writing, expenses need paying. The IGG money won’t clear for another two weeks or so, but in the mean time there’s lots of red tape to cut through. So, bear with us for a bit as updates might be a bit slow while I get all that sorted out. I expect us to be in full development mode by the end of January, at least, that’s the hope.

As a celebration, enjoy some lovely basted Marley boobs, courtesy of Booster! It’s still a WIP but I think we can all agree it’s suitably glorious enough for the occasion.


Until next time, thanks all of you beautiful little squishies and have a happy new year!


All done streaming! We’ll announce the next one soon. I’ll also try to have the videos up here as soon as I can, too. Thanks to everyone who stopped by, it was fun! Follow our channel below so you don’t miss any future streams:

Three Days Left!

See Marley finished up (and on) tomorrow

See Marley finished up (and on) tomorrow

Only three days of the Indiegogo and 20% funding remain! I’m hopeful we’ll get a spike of pledges before it ends, but if not, I want to outline what’s going to happen.

Firstly, as promised on the IGG page, we’re going to make Carnal Souls regardless. Indiegogo’s ‘Flexible Funding’ means we don’t have to reach the goal to receive that money. It will mean that it’s likely things will take a bit longer if we don’t reach that goal – this is unavoidable, as it means that with our current plans and projections, the money will run out before it’s done, meaning we’ll be working on our free time to get it to first release.

To mitigate this, I’ll be setting up a Patreon so that, as we show what we’re doing and our progress, we can continue to generate some funds to keep development going full-time. However, it is obviously better to have that money at the start so it can be planned around and allocated, so to help with this I’m asking all of you to hit those share buttons at the bottom, retweet, reblog, all that stuff, in the last few days of the campaign. Spread the word!

Booster will be streaming for us again tomorrow Tuesday at the usual time (midnight GMT) and the usual place (here), where you can see Marley here get all finished and shiny and probably extremely sticky.

Hope everyone had a wonderful holiday time, and here’s to an awesome new year!


Late night drunk christmas eve post

Merry christmas all you wonderful lovely people <3 We will have more updates soon, Booster’s gonna stream again and there should be another art stream from another awesome artist after that! And then Crimson should be back and we’ll set about actually making this thing happen. In the mean time, thanks so much everyone who has pledged, you are awesome, and we’re gonna do our utmost to make sure Carnal Souls is awesome too. Tell your friends, retweet, reblog, all that nasty stuff you usually hate doing. It really helps us out.

Hope everyone has a lovely wonderful christmas!

Showcase: Parser & Dictator

Hi folks, today I’ll be talking (at length) about Carnal Souls’ parser and dictator systems, why I think they’re awesome, and actually showing them working! There’s also some gifs to show the current GUI in action as well. Warning: a long post and lots of images after the break.

Also, we have a gallery now! Stereo set it up today. There you can find all the CS arts made so far.


Introduction from Crimson

Hey, everyone.  Crimson here.  Just introducing myself before my planned holiday vacation takes me away for a couple of weeks.  I’m thrilled to be a part of the Carnal Souls team and I’m eager to start development when I return.  I’m spending the next day or so deep diving into all of the existing documentation that Benji has made available to me.  I’ll likely sneak some time during vacation as well to get fully up to speed on everything.  There is a slim chance I’ll be able to kick off development sooner than January, but it depends on how well my aging laptop cooperates while I travel.  (Don’t worry, the laptop doesn’t get used when I’m developing at home.  I’ve got a good desktop machine for that.)

A little bit about myself.  I’ve been developing software and web applications for roughly 20 years, with a mixture of experience in start-ups, various sized companies, and a fair amount of hobby time.  Outside of programming, I make music, I write, and I draw… roughly in that order of time commitment, for which my artistic talent has suffered (but I’m working on changing that!).  I’ve been around in the furry community for over two decades, so it’s safe to say I’m excited to be working on a game that’s furry friendly (and more thrilled to be working on something that caters to us adults.)

On the topic of Carnal Souls, which I imagine interests people much more than my biography, I’ve been talking with the team over the past few days and looking at the existing game prototypes.  We’ve established a plan for moving forward.  Development will take place in Unity 5, targeting gameplay in web browsers using Unity’s WebGL build target.  Producing the game in Unity will provide an easy path toward targeting other platforms in the near future, such as mobile devices and a downloadable desktop version.  A significant amount of the prototype code and user interface design for Carnal Souls already exists in Unity, far more than what was written in Javascript.  Resuming work in Unity avoids a lot of unnecessary redevelopment.  Being in Unity also gives us access to a wealth of existing third-party libraries and tools to speed things along.

While Carnal Souls’ planned feature set makes it a huge step forward for its genre, the features themselves aren’t complicated to develop.  I’ve done a lot of this stuff before.  For the most part, it’s just content presentation and stat tracking.  The stats just happen to be a lot more fun than the kind of stats I usually have to work with.  The biggest challenge for this game is going to be creating interesting content that doesn’t quickly become stale and repetitive.  I’ve sunk a fair amount of time into writing and editing as a hobby.  There’s a certain art to taking the basic action of Tab A into Slot B, and making it seem like a whole new experience time and time again.  (Don’t worry, I’m also familiar with Tab A to Tab B, Slot A to Slot B, and Tabs A though Z into Slot OMG).  I’m bringing that skill set to the table in addition to my design and programming talents.  About the only thing I can’t provide (yet) is sexy artwork, but we’ve thankfully got highly qualified artists for that!

If anyone has questions for me, I’ll be keeping an eye on this post even while I’m traveling.  I’d be happy to address any concerns, either about me or the game itself, as we approach the end of the Indiegogo campaign.  I’m looking forward to getting started on development, and confident that this game will come together over the next few months to deliver on the campaign’s promises.  It’s just a matter of packing all those features into the time our budget is providing us.  I’m excited to see that my arrival hasn’t scared off too many people, which tells me you’re all still as eager to see this game released as I am.  It’ll get there, and it’s going to be a blast to play.


Tonight’s Stream

Tonight’s stream is with Booster drawing some lovely big Marley boobs for the game. Later on there’ll be an update post from Crimson about the plan forward, before he goes on vacation to see his family over the holidays. I’ll be sitting in on the stream chat to hang out and answer questions about the game as usual.

However, if you have any questions related to the recent staff change, please do not ask them in the stream chat. I would greatly appreciate if your questions were asked here on the site, specifically on this post, so that the answers can remain in one place for everyone to see.

Everyone here has been supportive and civil, for which I’m very thankful. I’m more than happy with the community we’re building here. That being said, I don’t want anyone badmouthing Fenoxo or Gedan. I won’t tolerate anyone stirring up trouble when Booster’s being nice enough to stream some art for us. Let’s keep it civil and enjoy ourselves watching him draw some stonkin’ tiddies.

Staff Changes

I’m sure a lot of you have questions, so I’ll try to give you as much information as possible. Gedan is no longer on the team, I’ll go into why shortly.

Firstly, an apology is owed to Fenoxo.  His endorsement rested on Gedan being part of the team. He feels this has made him into a liar. I completely understand that, though I completely did not understand until a short while ago. It was thoughtlessness on my part. My only defense is that at the time of that endorsement, I wasn’t considering a new programmer. Regardless, Fenoxo’s well within his rights to withdraw his endorsement. I have every intention of earning that endorsement back, but it will take some time, as I’m sure it will for a lot of you.

So, Gedan’s no longer working directly on Carnal Souls. This is not something I have taken lightly. Changing staff halfway through a crowdfunding campaign never looks good. Backers and fans will understandably worry, people will want to withdraw, I get it. But I think the benefits of my decision outweigh the losses, and while waiting until the campaign was over to make this change would have meant no loss of funds, it would have been a shitty, dishonest thing to do.

The bottom line is this: I will be working on Carnal Souls full time, I want a lead programmer working on it full time with me, or as close to that as possible. I don’t want to have to fight Fenoxo for Gedan’s time. Roughly 66% of the entire Indiegogo money is to hire a programmer, and I am obligated to get as much out of that as possible. That’s not my money, that’s yours, and you’ve entrusted that to me to spend properly. Gedan is an excellent programmer with experience with these games, but it’s my feeling that Carnal Souls needs it’s own fully dedicated team if it’s going to come close to reaching its goals. And, for the record, I fully intend to pay Gedan for the work she’s done so far.

Gedan has the skills and experience, just not the time I think Carnal Souls needs. So, after I was able to find someone with all the time AND skills we need, I made the decision. It’s my sincerest hope that Fen, Gedan, and I can still collaborate in the future. My respect for them and their experience hasn’t changed one bit, and I value their input a great deal.

I’m sure some of you want to know about the replacement programmer. He goes by Crimson, and he’s been professional software development for nearly 20 years. Game development has been a long time hobby of his, and he sees this as the perfect opportunity to start on it more professionally, especially given that in many ways, Carnal Souls is architecturally similar to things he’s made before. The last game he worked on in his spare time had a hex-based map (like the one we’re planning), and he’s written call-scripting software which is basically branching dialogues for real life conversations. He’s also done back-gate and time tracking software and ecommerse sites, so web development is well within his expertise too. If you have any questions for him or want to quiz his knowledge, feel free to ask away in the comments.

The only downside I see to hiring him is that at such short notice, he’s unable to cancel his Christmas plans with family, and I wouldn’t really ask him to anyway. Which means code streams will resume early January, but we’ll have game art streams in the mean time from some stellar artists, and I’ll also be posting updates about content. What I can pay him is a lot less than he’s used to being paid, but he’s interested in the game enough to want to do it anyway. I absolutely believe that Carnal Souls is going to benefit from the change. Not only that, I think CoC and TiTS will too, without me always wanting to pull Gedan away to work on CS.

I think that about covers everything. I don’t want any animosity between Fen, his team, fans, or us. I think both Carnal Souls and CoC/TiTS can only benefit from us all collaborating and exchanging ideas, and it’s my hope that one day we can.

Thank you to everyone who’s read this far and waited before getting a refund. If you still want one, you are well within your rights to do so and I’ll be happy to provide them. That being said, I have complete faith that Carnal Souls will happen. Again, if you’d like to ask Crimson any questions, feel free to do so in the comments here. At the time of writing he’s away, but he’ll be back in a few hours.

The next stream should be tomorrow around the same time as usual, about midnight GMT, with Boosterpang drawing some lovely dirty Marley.

Stream Done!

Stream over! You can view the whole video behind the ‘read more’ break:


Half Way There + Sold Out Perks

Hi folks, just a little update to let everyone know we’re past the half-way mark, and we’ve also sold out of the Legendary Sword +5, Mythical Sword, AND Mythical Sword +5 tiers! Given that I’ve recieved a ton of messages through Indiegogo from people holding off to see more streams or until after Christmas, I’ve made second batches of those tiers at a slightly higher price. I’m not sure if we’ll be doing a third batch, but we’ll see how long these last.

We’ll also be doing another stream Saturday at around the same time, 8-9pm GMT, though this may well be later as we’ve been working long nights and have messed up sleep schedules. We’ll post the videos here for anyone that misses them. Thanks so much to everyone who’s pledged <3 If you can’t pledge, you can still help by spreading the word.

Until tomorrow!